Technologies used in e-learning











Technologies used in e-learning

E-learning makes good use of database and CMS (Content Management System) technologies. These two work hand in hand to store your course content, test results and student records. The data is stored in the database and the CMS provides a user interface for you to add, update and delete data. A good LMS will often provide reporting tools to generate and store progress reports.

Technologies to improve the quality of content are manifold. Software such as Flash and PowerPoint will help you make your presentations slick and interesting, with high quality, graphically rich content. There are word processing packages and HTML editors available these days that make formatting your text or web pages a breeze, removing a lot of the complexity. There are also lots of online services available that you can use to create interactive elements for your courses such as quizzes and games.

As well put by many field experts, there are four forces that will rock the waters of eLearning in the future: Cloud, Social, Mobile and Information. These forces will drive change and create demand for advanced IT infrastructure that subsequently will profoundly affect the sector’s path, trends, initiatives, plans and programs. Let’s see the most influential eLearning technologies of tomorrow:

v  mLearning with a native app Just to be clear, mobile learning is not eLearning in a mobile device, since the proper content conversion requires skillful instructional design and development skills. The differences between mobile web apps and native apps is that the latter requires development for multiple platforms, i.e. specific operation systems and machine firmware, the application is stored locally on the device, and user data can be stored on the device, in the cloud, or in both. According to Deloitte, "the cost of developing an app for 2 OSs is 160% higher than for 1 OS."

v  Cloud-based learningCloud-based learning has a dual effect; on a school level and on a corporate level. One-time downloads and installs of course materials will no longer be the default methods of obtaining a course’s content. Providers will be able to offer cloud-stored individual eLearning modules, or even full eLearning courses as packets that can be purchased and downloaded on demand. On the other hand, the increasing demand for affordable, global training will be addressed by cloud-based technology, which will streamline corporate training processes and create tailor-made solutions for smaller businesses.

v  Use of game-play mechanics for non-game applications Gamification is not a new trend, but rather one that will certainly evolve. It’s a powerful tool that enables technological innovation, develops student/learner skills, crafts behaviors and enhances problem solving. Gamification has proven to be an invaluable instrument to improve employee performance, upgrade education, customer engagement, as well as personal development. And I believe its possibilities and applications are endless. 
v  SaaS authoring toolsYet another hot trend on the rise. SaaS (Software as a Service) is basically enterprise software hosted in a cloud, which translates to easily downloadable software, virtual updates, massive savings in costs and time and so much more. Google, Twitter, Facebook and Flickr are all examples of SaaS, with users able to access the services via any internet enabled device. According to a recent survey by MintJutras, more than 45% of all software will be SaaS by the year 2023. I highly encourage you to check the following list of 54 Cloud Based eLearning Authoring Tools

v  Notification systems in LMSThese systems begin to become the core of distributed mobile and omnipresent learning support. They are used to draw attention to important events, give instructions and information, raise awareness regarding various activities, or to directly and instantly provide information related to the user’s training/learning material. You may want to check the LMSs Comparison Checklist of Features.

v  HTML5 According to Gartner, within 2014 “improved JavaScript performance will begin to push HTML5 and the browser as a mainstream enterprise application development environment”. The benefits include, but are not limited to, better performance, multimedia and connectivity. BuiltWith.com’s trends data indicate that "in 2013 of the top 1 million websites worldwide, there was a 100% increase in the use of HTML5 compared to 2012." HTML5 seems to be the favorite platform of mobile developers, because it eradicates the need for multiple apps. The very existence of one single HTML5 app guarantees, inter alia, better maintainability and quicker updates.

v  Tin Can API, aka xAPI One of the most exhaustively analyzed topics amongst learning professionals today. It enables the collection of data about a wide range of learning experiences a person goes through. It relies on a Learning Record Store, and it overcomes the majority of limitations of SCORM, which was the previous standard. For more information about what you can do with the Tin Can API please see Discover Simple Communication with Tin Can API. I believe it has innumerable practical implementation aspects and will evolve even further, revolutionizing the way we learn, creating more personal and richer learning environments. Maybe is the technological solution for the Individualized Learning Plans in eLearning

Conclusion All these can mean one thing only. The future of eLearning is bright. All we have to do is encourage new eLearning methods to flourish and older eLearning techniques to evolve. 


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